# Motivate/Polish Helper

![Icon](/files/jlmmNPV434JCnHKtffeV)

This module tracks who has interacted with you recently—whether by motivating, polishing, attacking, sitting in your tavern, accepting your market offers, or donating to your Great Buildings.

{% hint style="warning" %}
To keep the information current, you must review the Event History tab in your Town Hall.
{% endhint %}

## Menu Overview

![Structure](/files/3hktXFHHyaH6KJFUkUah)

The window is structured as follows:

* **Title bar** with a [Configuration](#configuration) menu
* **Tabs**:
  * Neighbours
  * Guild Members
  * Friends
* [**Columns**](#columns) Dropdown menu to choose which columns to include in overview
* [**Filter**](#filter) Dropdown menu to choose which interactions to include in overview
* **Display area** listing players which interacted with you

## Configuration

![Configuration](/files/LD1UKSs1T5acG4lXqic0)

The configuration menu allows you to:

* Export interaction data as a CSV or JSON file

## Usage

Use the tabs to choose which group’s interactions to view: **Neighbors**, **Guild Members**, or **Friends**.\
The module shows the **7 most recent interactions** with each player.

* Day coloring reflects how recently someone interacted with you:
  * **Green** = recent
  * **Red** = long time ago
* If a player has **never** interacted with you, the word **"Never"** is shown under the event column.

{% hint style="warning" %}
If you haven't reviewed your **Town Hall > Event History** recently, the colors may appear inaccurate.
{% endhint %}

### Filter

![Filter](/files/2tEXVWjhf7bY0IGZsnmF)

Filter dropdown enables you to choose which interactions to include/exclude in current overview.

### Columns

![Columns](/files/gghUjjoHGfKPIR8wiQ5J)

Columns dropdown enables you to choose which additional columns to include/exclude in current overview.

### Glossary

* ![](/files/UQr1otOqD2vqJzi1Pksd) next to the day indicates that the player motivated or polished one of your buildings.
* ![](/files/RwEIOGWr8bxc165eg0tE) means the player sat at your tavern on that day.
* ![](/files/Oe5Ktc3RPJfZ7M828S29) indicate the player attacked your city on that day.
* ![](/files/fRu6jauo6QwhnrOgbN2L) Shows the **last time you were plundered**.
* ![](/files/s519U8yqfJDYK8pxboaL) appears when a player accepts one of your market offers.

{% hint style="info" %}
Multiple trades from the same player on the same day will be shown as **separate events**.
{% endhint %}

* ![](/files/EB8YDKePvpBSLaEHtPXe) means the player donated Forge Points to one of your Great Buildings.


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