Statistics

Visualizes your in-game data over time.

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The Statistics Overview module provides detailed visualizations of your in-game data over time. It helps track the type and frequency of rewards you’ve received.

Menu Overview

The Statistics Overview features multiple tabs, each dedicated to a specific category, showing the details for each group:

  1. Tabs:

    • Your Treasure Daily

    • Guild Treasury Daily

    • Units Daily

    • GbG Players Scoreboard

    • Rewards

  2. Filters and Options for chart customization

  3. Calendar for selecting observed period

Tabs

Tabs can be divided in three groups:

  • Resources: Visualizing available resources over time (eg. Resources, Guild Goods, Units)

  • GbG players performance: Visualizing players performance in GbG over time

  • Rewards: Visualizing rewards gathered over time (eg. from incidents, GbG, etc.)

Selecting Rewards tab, displays additional tabs for selecting overview per source of rewards (eg. Incidents, Events, GbG, GE, QI, PvP Arena, Himeji Castle, Space Carrier, Flying Island)

Filters and Options:

Available on tabs representing Resources data

Filters and Options bar
  • Era: Dropdown for selecting specific eras to focus on (e.g., Iron Age, Oceanic Future).

  • Group by Ages: Toggles grouping of goods by era for easier overview if multiple eras analyzed.

  • Preset buttons: Quickly select common era filters instead of using the dropdown manually.

    • All Ages: Includes all eras goods

    • My Age: Includes players era goods

    • Last 2 Ages: Includes current and previous era goods

    • All: Includes all eras goods, special goods, and No era goods

    • No Age: Includes resources not related to era (eg. Diamonds, Coins, Supplies, Tavern Silver, Medals, QI Medals)

  • Normalize values: Toggle to visually scale values for comparison.

  • View modes:

    • Lines: Trend lines for each type.

    • Stream: Flow-style visualization.

    • Delta: Emphasizes daily changes. (eg. growth above x axis, loss below x axis)

Calendar

Calendar feature is available on all tabs, and it enables setting a custom date range to narrow or expand the analysis by selecting start and end date of analyzed period.

Calendar

Chart Display

Charts can be divided in two groups:

Resources Chart

Available for Resources and GbG tabs

Menu Overview
  • 3 different versions chosen via Options view modes

  • Displays a graph of resources, amount categorized by era/type.

  • Helps analyze daily changes and long-term trends.

  • Allows visual comparison between different eras/types.

  • The vertical axis shows the amount.

  • The horizontal axis represents time, with data points typically captured daily.

Rewards Chart

Available for Rewards tabs, visualized as pie chart summarizing the distribution of rewards received over selected period. Each slice represents a specific reward type and its frequency percentage.

GBG Rewards
  • Visual breakdown of all rewards collected from chosen source, such as:

    • Forge Points

    • Fragments of special kits

    • Units and goods

    • Coins and supplies

  • Shows the total count and percentage for each reward type.

  • Useful to understand what rewards you’re most likely to earn over time.

  • Can be filtered and time-ranged like other tabs using the same interface (date picker, filters, etc.).

Chart Options menu

Located in the top-right corner of each chart, this menu provides additional functionality for interacting with the visualized data.

Chart Options
  • View in Full Screen: Expands the chart to occupy the full screen for better readability and detailed inspection.

  • Download to Excel or CSV: Exports the current chart’s data into .xlsx or .csv (Excel-compatible) formats. Useful for archiving or performing further analysis.

  • View Data Table: Displays a structured table of the raw data used in the chart directly below it. This view helps examine precise values and compare entries without interpreting visual lines or pie segments

Usage

  • Use this module to analyze long-term patterns in resources gains/losses and optimize production accordingly.

  • Reward statistics help track the effectiveness and return on your in-game activities.

  • This module helps guild leadership and individual players make informed decisions based on historical data.

FAQ

Q: Why are some rewards so common? A: The system reflects designed chances for specific rewards, collected data volume and your personal luck. Some rewards like Forge Points are designed to be more frequent.

Q: Can I export this data? A: Yes directly from chart, more details at Chart Options Menu.

Q: Why do some ages have sharp drops in the line chart? A: That usually happens due to a change in player activity, or building adjustments.

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