Production Overview

Displays a detailed overview of all resources, bonuses, and items produced in your city.

Icon

The window features multiple tabs, each dedicated to a specific production or category, showing the details for each production.

Menu Overview

The Production overview is structured as follows, from top to bottom:

  • Title bar with a Configuration menu

  • Tabs - One tab per resource type:

  • Group - Button to change table view on specific tab:

  • Filter - Input field that filters any column (eg. filter specific buildings, era, fragments)

  • Current production/Max Production:

    • Current production - Currently produced resources based on motivation status

    • Estimated max production - Theoretical max production considering that all buildings are motivated, and the average value of production on buildings producing that resource by chance (eg. Building that has 20% chance of producing 100 FPs, will be calculated as ∅20 FPs production)

Usage

Each tab displays the current production based on the motivation status of buildings, along with the estimated maximum production.

  • A star outline in front of a building's name indicates that it is still not motivated or polished.

  • The symbol ∅ represents the average collection value of a specific building ( [production value] x [chance of producing that resource] ).

List View

This is the default view available on all tabs. It displays detailed information for each individual building, including:

  • Motivation status (a star outline indicates unmotivated)

  • Amount produced

  • Era and production time

  • icon, which opens the Town Overview with the building highlighted

List table view

Group View

This view summarizes production by building type. It shows:

  • Number of buildings placed

  • Total production across those buildings

  • Footprint (size)

Note: On the Fragments tab, the quantity is shown per building rather than summarized.

Group table view

Summarized view

Available on Fragments and Army Overview tabs. This view displays a summary of total production:

  • By fragment type (e.g., 30m Mass Supply Rush, 6h Mass Supply Rush)

  • By troop type (for army production)

Useful for quickly evaluating which fragments or units are being generated.

Summarized table view

Boost Percentage View

This toggle button appears in the top-right of the FP, Coins, and Supplies tabs. When enabled, it filters the table to only show buildings that contribute percentage-based boosts to the selected resource type (e.g., +5% FP production).

It helps identify support buildings that enhance your city's output.

Boost button

Item Sources Menu

This menu is available on the Fragments and QI Resources tabs.

Useful for tracking down where rare items are being generated.

Item Sources button

This module allows you to quickly search for buildings that produce a specific type of fragment or QI resource.

Item sources menu

Configuration

Configuration menu allows users to customize how time is displayed throughout the Production Overview interface.

Config Menu

Available options include:

  • Relative Time - e.g., "in 5 minutes" or "in 12 hours"

  • 12 hour clock - Fixed Time format (e.g., "2:30 PM")

  • 24 hour clock - Fixed Time format (e.g., "14:30")

This setting enhances readability and user preference by letting each user choose the format that best suits their habits or regional standards.

FAQ

Q: Why are some buildings showing a star icon? A: It means they are motivated or polished.

Q: What does ∅ mean in production? A: It shows the average yield for buildings with a chance-based production.

Q: Can I filter by specific eras or building names? A: Yes, use the filter input above the table to search any column.

Last updated