Town Overview
View and interact with a visual map of your city. Easily export it to the foe-helper.com website for planning.

The Town Overview module displays a map of your city layout and allows exporting that layout to foe-helper.com for further planning.
Menu Overview

The Town Overview is structured from top to bottom as follows:
City Map Display: Click and drag to reposition the map within the window
Header Menu
Header menu enables you to:
Change View: Toggle between Isometric View (as in-game) and Standard Grid View
Zoom in and out: dropdown to inspect specific areas
Search Building (available only in main city)
Copy city data (available only in main city)
City planner (available in main city and Settlements module)
Search for Buildings
Use the Search field to find a specific building
The building’s surface will blink to visually indicate its location
Copy City Layout Data
Copies the current layout to your clipboard in JSON format
Useful for storing, editing, or exporting data outside the game
Export to Website
Sends your current city layout to the foe-helper.com city planner
A confirmation popup appears before the transfer
Side Menu
Side menu updates data based on current in-game active map:
Main City Side Menu

Checkboxes allow you to quickly highlight specific buildings:
Highlight lower era buildings and displays number of buildings per lower era
Highlight buildings that do not need streets to purple color
Highlight ascendable buildings to orange color
Highlight decayed buildings that where previously ascended (eg. Forgotten Temple)
Highlight worst rated buildings based on the Building Efficiency Module
The legend shows color coding, building classification, the number of squares each consumes, and their percentage share in the overall city layout.
Hi, would this claim be correct "Road efficiency is calculated by dividing half the minimum required number of road tiles (assuming each building connects along its shortest side, and two buildings share a road) by the actual number of road tiles used." Road efficiency = (minimum required road tiles ÷ 2) ÷ actual road tiles used
Quantum Incursions Side Menu

Quantum Incursions Side Menu displays summary of QI resources and boosts produced in QI settlement.
Usage Tips
Use highlighting to identify and replace old buildings
Use highlighting to identify which buildings can be detached from roads
Use highlighting of decayed and ascendable buildings to check if there is any decayed which can't be ascended (eg. permanently decayed)
Access foe-helper.com to simulate city reorganizations with ease
FAQ
Q: Can I edit my city in this module? A: No, editing is done after exporting to the website planner.
Q: Can FoE Helper rearrange my city based on import from other tool? A: No, in-game rearranging must be done manually.
Q: Does this show building bonuses or stats? A: Only in QI map. Bonuses for main city are shown in other modules.
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